2.27 Number or Number or Number DynastyGetColor( pDest).2.26 Boolean Dynast圜reate( Number Color, Boolean IsPlayer, Number PeerID, Alias ( of type dynasty) ret_Dynasty, ], ).2.24 Nil CutsceneSetMeasureLockTime( Number Time, ).2.21 Number CutsceneGetMeasureLockTime().2.20 Boolean CreateScriptcall( Name, Timer, ScriptFilename, Function, Alias ( of type simobject) pOwner,, ).2.19 Boolean CreateCutscene( CutsceneScript, Alias ( of type cutscene) o_pCutscene).2.18 Number CourtingId2Measure( Number CourtingId).2.17 Nil CopyAliasToCutscene( LocalAlias, Alias ( of type cutscene) pCutscene, CutsceneAlias).2.16 Boolean CopyAliasFromCutscene( AliasInCutscene, Alias ( of type cutscene) pCutscene, LocalAlias).2.15 Boolean CommitAction( String ActionName, Alias ( of type guildobject) pActor, Alias ( of type corenode) pPosition,, , Alias ( of type actiondata) ret_Action).
2.14 Boolean ClearStateImpact( String StateImpact).2.13 String CityLevel2Label( Number CityLevel).2.11 Boolean ChangeAlias( String OldName, String NewName).2.9 Nil CameraenableUserUnlock( Boolean bEnable).2.8 Nil CameraTerrainSetPos( ** pPosition,, ).2.7 Nil CameraLock( CameraType, Alias ( of type corenode) pFocusObject, Alias ( of type corenode) pFacingObject).2.6 Nil CameraLock( CameraType, Alias ( of type corenode) pObject).2.5 Nil CameraBlend( Number TransitionTime, ).2.4 Nil BuildingGetPriceProto( Number Proto).2.3 Nil BuildingGetBaseHP( Number iProto).2.2 Boolean BindQuest( String pQuestname, ).2.1 Boolean AttachModel( String TargetAlias, String ModelAlias).